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Man, this game looks amazing! 

Though, it seems, right now there isn't really a point in not shooting constantly. I'm curious if you are planning to add something like gems in the original daggers? Or some other mechanic to break up the gameplay loop a bit, otherwise it could as well be set to auto-shoot.

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Thanks! There's more to come, I intend to make this more metroidvania-y why actual exploration and stuff, and that means abilities and different weapons and also different arenas.

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After about one minute of Devil Daggers I wished for nothing more than some interesting levels in which to run around and shoot skulls. I know, I know, it's anathema to that game's stripped down design not to mention beyond its scope, but I just wanted it. Something to do in it more than chasing the best time which I had no talent whatsoever for.

And now there's this! Thanks so much for even trying to make it.

I loved DD too but I also wanted some more substantial progression, so here I am. Hopefully this doesn't become some awful perversion of the original simplicity (and hopefully it will stand on its own).

Thanks for checking it out fren!