Spent a fun hour figuring out how to control this game (though my guy still likes to dive backwards into the ground), it looks great and charming, obviously, and I love how the concept is just daring you to play it and crack the code. No idea how this mechanic was made, but it's damn cool
The thing that most helped me (besides reading the game description) is that once i realized the head shouldn't really connect to the body i could much more consistently make my drawings work. Take it really slow and draw the body as one entity, the head as another, and the sword as a third.
the stroke of the pen seems to taper off immediately for me, as if the ink is incredibly dry, making it very hard to input things quickly. love the concept and aesthetic though
Really love the concept and the art style, but I can barely ever make him move. It feels like I might be missing out something on the base mechanic, but it often doesn't do anything or move in a way that doesn't seem to relate to what I'm doing.
Would love to see this expanded but I understand the project is finished! Nice game anyway.
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Spent a fun hour figuring out how to control this game (though my guy still likes to dive backwards into the ground), it looks great and charming, obviously, and I love how the concept is just daring you to play it and crack the code. No idea how this mechanic was made, but it's damn cool
The thing that most helped me (besides reading the game description) is that once i realized the head shouldn't really connect to the body i could much more consistently make my drawings work. Take it really slow and draw the body as one entity, the head as another, and the sword as a third.
I am having the same issue as the other commenters. I am unable to draw for very long, making it unable for me to get any input.
the stroke of the pen seems to taper off immediately for me, as if the ink is incredibly dry, making it very hard to input things quickly. love the concept and aesthetic though
Really love the concept and the art style, but I can barely ever make him move. It feels like I might be missing out something on the base mechanic, but it often doesn't do anything or move in a way that doesn't seem to relate to what I'm doing.
Would love to see this expanded but I understand the project is finished! Nice game anyway.